Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose , a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of and . introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, achieves 5.16 speedup over the standard CUDA baseline on GPU and 2.69 on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.

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