Autonomous systems rely on a perception module to navigate through dynamic environments. In real-world scenarios, the perception module’s throughput requirements vary at runtime due to changes in scene complexity. However, existing perception strategies assume a fixed FPS and static model-to-cluster mapping, resulting in either over/under provision of throughput requirements or unnecessary energy consumption across diverse scenes. Addressing this challenge requires tightly coupled to estimate an appropriate FPS target and to deliver the required throughput at minimum energy. We propose a throughput-adaptive perception strategy for mobile/edge platforms, enabling intelligent runtime resource allocation based on varying FPS targets. We use Reinforcement Learning (RL) with RRM (Reward Reasoning Model) and a GRU (Gated Recurrent Unit) agent to orchestrate perception tasks across heterogeneous mobile/edge platforms. We evaluate TAPAS on Jetson Orin NX across KITTI and unseen nuScenes. On the dataset’s test sequences, TAPAS achieves 93-100% throughput met rate while saving energy by 76%. On the unseen dataset, TAPAS maintains 97% throughput met rate with 64% lower energy compared to approaches, proving its robustness.

生成讲解博客的中文版本

生成AI智能校验的中文版本