Monte-Carlo trajectory (quantum-jump) methods are the practical route to simulating noisy quantum circuits once the exact density-matrix method is precluded by its memory cost. Their bottleneck is estimator variance: resolving one expectation value can demand thousands of trajectories. Recent tensor-network work shows that \emph{variance-reduced unravelings} – projector and analog sampling – sharply cut this variance, but only on CPU matrix-product-state backends, with no path into production tooling. We implement both unravelings on a \emph{GPU dense-statevector} trajectory engine and validate them against the exact density matrix (ideal-circuit fidelity ; convergence; all unravelings unbiased to trace distance ). On a single consumer GPU, projector unraveling reaches a target standard error with fewer trajectories than Qiskit-Aer’s at , a factor that holds at – across –. A regime map places analog sampling optimal at weak noise and projector at strong noise, crossing near . We further report a systems finding: Qiskit-Aer applies noise at the \emph{channel} level and reconstructs a canonical Kraus decomposition at apply time, discarding any user-supplied unraveling, so variance-reduced unravelings cannot be delivered through its public API. Because Aer’s Born-rule collapse machinery already exists, we specify a minimal change that would unlock the technique in production.

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