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In this article an -pursuer versus -evader reach-avoid differential game in 3D space is studied. A team of evaders aim to reach a stationary target while avoiding capture by a team of pursuers. The multiplayer scenario is formulated in a differential game framework. This article provides an optimal solution for the particular case of and extends it to a more general scenario of via an optimal role assignment algorithm based on a linear program. Consequently, the pursuer and the evader winning regions, and the Value of the game are analytically characterized providing optimal strategies of the players in state feedback form.

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