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We study a type of generalized recursive game introduced by Castronova, Chen, and Zumbrun featuring increasing stakes, with an emphasis on continuous guts poker and v. coalitions. Our main results are to develop practical numerical algorithms with rigorous underlying theory for the approximation of optimal mutiplayer strategies, and to use these to obtain a number of interesting observations about guts. Outcomes are a striking 2-strategy optimum for -player coalitions, with asymptotic advantage approximately ; convergence of Fictitious Play to symmetric Nash equilibrium; and a malevolent interactive -player “bot” for demonstration.

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