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The travel costs of the players (travelers) in anonymous congestion games depend on their choices of routes and also on the states of the transportation network such as incidents, weather, and road work. In this extended abstract, we consider an incomplete-information environment in which the realizations of the states are unobserved by the travelers. We study how a planner can incentivize the travelers to behave in her favor by strategically designing what and how the travelers get informed about the realizations of the states.

生成讲解博客的中文版本

生成AI智能校验的中文版本