We generalize to three dimensions (3D) a recently developed improved multi-component pseudopotential lattice Boltzmann method and analyze its applicability to simulate flows through realistic porous media. The model is validated and characterized via benchmarks, and we investigate its performance by simulating the displacement of immiscible fluids in 3D geometries. Two samples are considered, namely, a pack of spheres obtained numerically, and a Bentheimer sandstone rock sample obtained experimentally. We show that, with this model it is possible to simulate realistic viscosity ratios, to tune surface tension independently and, most importantly, to preserve the volume of trapped fluid. We also evaluate the computational performance of the model on the Graphical Processing Unit (GPU) and mention the implemented optimizations to increase the computational speed and reduce the memory requirements.

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