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Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than existing uniform grid construction algorithms, especially on non-homogeneous scenes. Indeed, it can populate a grid in real-time (at rates over 25 Hz), for architectural scenes with 10 million triangles.

生成讲解博客的中文版本

生成AI智能校验的中文版本