This study explores the integration of Ultra-Wideband (UWB) technology into Mixed Reality (MR) Systems for immersive storytelling. Addressing the limitations of existing technologies like Microsoft Kinect and HTC Vive, the research focuses on overcoming challenges in robustness to occlusion, tracking volume, and cost efficiency in props tracking. Utilizing UWB technology, the interactive MR system enhances the scope of performance art by enabling larger tracking areas, more reliable and cheaper multi-prop tracking, and reducing occlusion issues. Preliminary user tests suggest meaningful improvements in immersive experience, promising a new possibility in Extended Reality (XR) theater, performance art and immersive game.

生成讲解博客的中文版本

生成AI智能校验的中文版本