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This paper investigates how risk influences the way people barter. We used Minecraft to create an experimental environment in which people bartered to earn a monetary bonus. Our findings reveal that subjects exhibit risk-aversion to competitive bartering environments and deliberate over their trades longer when compared to cooperative environments. These initial experiments lay groundwork for development of agents capable of strategically trading with human counterparts in different environments.

生成讲解博客的中文版本

生成AI智能校验的中文版本