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This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove that triangulation of any two dimensional polygonal region is possible, albeit impractical in some cases. Further, we consider the implications of environments in which a z-axis is present, as seen in cellular triangulation. In many of the cases where consideration of the z-axis is necessary, we recognize the absence of a fixed or known point of origin and consider methods of addressing this challenge.

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