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This paper presents an efficient method for encoding common projection formats in 360 video coding, in which we exploit inactive regions. These regions are ignored in the reconstruction of the equirectangular format or the viewport in virtual reality applications. As the content of these pixels is irrelevant, we neglect the corresponding pixel values in ratedistortion optimization, residual transformation, as well as inloop filtering and achieve bitrate savings of up to 10%.

生成讲解博客的中文版本

生成AI智能校验的中文版本