This article presents and compares four approaches for computing the rotation of a point about an axis by an angle in . We illustrate these methods by computing, by hand, the rotation of point about axis by angle (following the right-hand rule). The four methods considered are: (1) an ad hoc geometric method exploiting a symmetry in the situation; (2) a projection method that sets up a new coordinate system using the dot and cross products; (3) a matrix method which rotates the standard basis and uses matrix-vector multiplication; (4) a Geometric (Clifford) Algebra method that represents the rotation as a double reflection via a rotor. All methods yield the same exact result: .

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