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We report our experiences for the development of a neighborhood algorithm implemented via tree-codes to optimize the performance of a discrete element method (DEM) for convex polytopes. Our implementation of the two-dimensional tree code needs , as does the sort and sweep approach. For our choice of boundary conditions (a rotating drum) and system sizes (up to several thousand particles), the performance of the tree-code is slightly better, but the algorithm is considerably more complicated than the sort and sweep approach.

生成讲解博客的中文版本

生成AI智能校验的中文版本