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We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system – a natural distributed finite-state device working on Mazurkiewicz traces. This new partial-information game is played between an environment and a distributed system comprising multiple processes. A distributed strategy uses causal past to make the next move. The key algorithmic question is to solve the game, that is, to decide the existence of a distributed winning strategy. It turns out ATS games are equivalent to asynchronous games, which are known to be undecidable. We prove that ATS games are undecidable in this article.

生成讲解博客的中文版本

生成AI智能校验的中文版本