Previous work on fantasy basketball quantifies player value for category leagues without taking draft circumstances into account. Quantifying value in this way is convenient, but inherently limited as a strategy, because it precludes the possibility of dynamic adaptation. This work introduces a framework for dynamic algorithms, dubbed “H-scoring”, and describes an implementation of the framework for head-to-head formats, dubbed . models many of the main aspects of category league strategy including category weighting, positional assignments, and format-specific objectives. Head-to-head simulations provide evidence that outperforms static ranking lists. Category-level results from the simulations reveal that one component of ’s strategy is punting a subset of categories, which it learns to do implicitly.

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