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Achievement systems have been actively adopted in gaming platforms to maintain players’ interests. Among them, trophies in PlayStation games are one of the most successful achievement systems. While the importance of trophy design has been casually discussed in many game developers’ forums, there has been no systematic study of the historical dataset of trophies yet. In this work, we construct a complete dataset of PlayStation games and their trophies and investigate them from both the developers’ and players’ perspectives.

生成讲解博客的中文版本

生成AI智能校验的中文版本