Consider a massive random access scenario in which a small set of active users out of a large number of potential users need to be scheduled in slots. What is the minimum common feedback to the users needed to ensure that scheduling is collision-free? Instead of a naive scheme of listing the indices of the active users in the order in which they should transmit, at a cost of bits, this paper shows that for the case of , the rate of the minimum fixed-length common feedback code scales only as $k \log(e)n\Theta \left(\log \log(n) \right)k$. If a variable-length code can be used, assuming uniform activity among the users, the minimum average common feedback rate still requires bits, but the dependence on can be reduced to . When , the number of feedback bits needed for collision-free scheduling can be significantly further reduced. Moreover, a similar scaling on the minimum feedback rate is derived for the case of scheduling users per slot, when . The problem of constructing a minimum collision-free feedback scheduling code is connected to that of constructing a perfect hashing family, which allows practical feedback scheduling codes to be constructed from perfect hashing algorithms.

生成讲解博客的中文版本

生成AI智能校验的中文版本