Nowadays fake news are heavily discussed in public and political debates.
Even though the phenomenon of intended false information is rather old,
misinformation reaches a new level with the rise of the internet and
participatory platforms. Due to Facebook and Co., purposeful false information
- often called fake news - can be easily spread by everyone. Because of a high
data volatility and variety in content types (text, images,…) debunking of
fake news is a complex challenge. This is especially true for automated
approaches, which are prone to fail validating the veracity of the information.
This work focuses on an a gamified approach to strengthen the resilience of
consumers towards fake news. The game FakeYou motivates its players to
critically analyze headlines regarding their trustworthiness. Further, the game
follows a “learning by doing strategy”: by generating own fake headlines, users
should experience the concepts of convincing fake headline formulations. We
introduce the game itself, as well as the underlying technical infrastructure.
A first evaluation study shows, that users tend to use specific stylistic
devices to generate fake news. Further, the results indicate, that creating
good fakes and identifying correct headlines are challenging and hard to learn.