We present improved deterministic algorithms for approximating shortest paths in the Congested Clique model of distributed computing. We obtain -round algorithms for the following problems in unweighted undirected -vertex graphs: – -approximation of multi-source shortest paths (MSSP) from sources. – -approximation of all pairs shortest paths (APSP). – -approximation of APSP where $\beta=O(\frac{\log\log n}{\epsilon})^{\log\log n}$. These bounds improve exponentially over the state-of-the-art poly-logarithmic bounds due to [Censor-Hillel et al., PODC19]. It also provides the first nearly-additive bounds for the APSP problem in sub-polynomial time. Our approach is based on distinguishing between short and long distances based on some distance threshold where . Handling the long distances is done by devising a new algorithm for computing sparse emulator with edges. For the short distances, we provide distance-sensitive variants for the distance tool-kit of [Censor-Hillel et al., PODC19]. By exploiting the fact that this tool-kit should be applied only on local balls of radius , their round complexities get improved from to . Finally, our deterministic solutions for these problems are based on a derandomization scheme of a novel variant of the hitting set problem, which might be of independent interest.

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