The authors have withdrawn this paper due to an error in the proof of Lemma 3.4z(Assadi, Chen, and Khanna, 2019) define a 4-player hidden-pointer-chasing (), and using it, give strong multi-pass lower bounds for graph problems in the streaming model of computation and a lower bound on the query complexity of sub-modular minimization. We present a two-player version () of that has matching communication complexity to . Our formulation allows us to lower bound its communication complexity with a simple direct-sum argument. Using this lower bound on the communication complexity of , we retain the streaming and query complexity lower bounds by (Assadi, Chen, and Khanna, 2019). Further, by giving reductions from , we prove new multi-pass space lower bounds for graph problems in turnstile streams. In particular, we show that any algorithm which computes the exact weight of the maximum weighted matching in an -vertex graph requires space unless it makes passes over the turnstile stream, and that any algorithm which computes the minimum distance in an -vertex graph requires space unless it makes passes over the turnstile stream. Our reductions can be modified to use as well.

生成讲解博客的中文版本

生成AI智能校验的中文版本