Reinforcement learning (RL) combines a control problem with statistical
estimation: The system dynamics are not known to the agent, but can be learned
through experience. A recent line of research casts RL as inference' and suggests a particular framework to generalize the RL problem as probabilistic inference. Our paper surfaces a key shortcoming in that approach, and clarifies the sense in which RL can be coherently cast as an inference problem. In particular, an RL agent must consider the effects of its actions upon future rewards and observations: The exploration-exploitation tradeoff. In all but the most simple settings, the resulting inference is computationally intractable so that practical RL algorithms must resort to approximation. We demonstrate that the popular RL as inference’ approximation can perform poorly in even very
basic problems. However, we show that with a small modification the framework
does yield algorithms that can provably perform well, and we show that the
resulting algorithm is equivalent to the recently proposed K-learning, which we
further connect with Thompson sampling.

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