Mobile crowdsensing (MCS) is evolving from basic data collection to dynamic service provisioning, where platforms must maintain task completion, budget feasibility, and sensing quality under uncertain worker availability. Beyond raw-data and location privacy, workers’ long-term intent traces, such as task-selection tendencies and participation histories, can be exploited by an honest-but-curious platform to infer private preferences from one or multiple allocation snapshots. Worker dropouts and execution uncertainty further destabilize sensing coverage, while frequent global re-optimization increases interaction overhead and observable exposure. To address these issues, we propose , an intent-preserving and risk-aware two-stage service provisioning framework for dynamic MCS. In the offline stage, workers report perturbed intent vectors through personalized local differential privacy with memoized permanent randomized response, suppressing frequency-based intent inference while retaining decision utility. The platform then builds a redundancy-aware quality model and performs risk-aware pre-planning under budget, quality-risk, and intent-mismatch constraints. This offline problem is formulated as an exact potential game with expected social welfare as the potential function, guaranteeing constrained equilibrium existence and finite-step convergence under feasible improvement dynamics. In the online stage, quality deficits are repaired through bounded-round temporary recruitment from idle or standby workers, enabling feasibility-preserving adjustment with limited exposure. Experiments show that iParts improves welfare and task completion while reducing redundancy and communication overhead against representative benchmarks.

生成讲解博客的中文版本

生成AI智能校验的中文版本