The Congested Clique model proposed by Lotker et al.[SICOMP’05] was introduced in order to provide a simple abstraction for overlay networks. Congested Clique is a model of distributed (or parallel) computing, in which there are players with unique identifiers from set [n], which perform computations in synchronous rounds. Each round consists of the phase of unlimited local computation and the communication phase. While communicating, each pair of players is allowed to exchange a single message of size $O(\log n)$ bits. Since, in a single round, each player can communicate with even other players, the model seems to be to powerful to imitate bandwidth restriction emerging from the underlying network. In this paper we study a restricted version of the Congested Clique model, the Node Congested Clique (NCC) model, proposed by Augustine et al.[arxiv1805], in which a player is allowed to send/receive only messages per communication phase. More precisely, we provide communication primitives that improve the round complexity of the MST algorithm by Augustine et al. [arxiv1805] to $O(\log^3 n)O(\log^2 n)$ round algorithm solving the Spanning Forest (SF) problem. Furthermore, we present an approach based on the random sampling technique by Karger et al.[JACM’95] that gives an $O(\log^2 n \log \Delta / \log \log n)$ round algorithm for the Minimum Spanning Forest (MSF) problem. Besides the faster SF/ MSF algorithms we consider the key contributions to be

生成讲解博客的中文版本

生成AI智能校验的中文版本