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In previous studies of spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of reputation-driven group formation, in which groups can only be organized by players whose reputation reaches or exceeds a threshold. We define a player’s reputation as the frequency of cooperation in the last time steps. We find that the highest cooperation level can be obtained when groups are only established by pure cooperators who always cooperate in the last time steps. Effects of the memory length on cooperation are also studied.

生成讲解博客的中文版本

生成AI智能校验的中文版本