We propose a new variant of the group activity selection problem (GASP),
where the agents are placed on a social network and activities can only be
assigned to connected subgroups (gGASP). We show that if multiple groups can
simultaneously engage in the same activity, finding a stable outcome is easy as
long as the network is acyclic. In contrast, if each activity can be assigned
to a single group only, finding stable outcomes becomes computationally
intractable, even if the underlying network is very simple: the problem of
determining whether a given instance of a gGASP admits a Nash stable outcome
turns out to be NP-hard when the social network is a path or a star, or if the
size of each connected component is bounded by a constant. We then study the
parameterized complexity of finding outcomes of gGASP that are Nash stable,
individually stable or core stable. For the parameter number of activities', we propose an FPT algorithm for Nash stability for the case where the social network is acyclic and obtain a W[1]-hardness result for cliques (i.e., for standard GASP); similar results hold for individual stability. In contrast, finding a core stable outcome is hard even if the number of activities is bounded by a small constant, both for standard GASP and when the social network is a star. For the parameter number of players’, all problems we consider are
in XP for arbitrary social networks; on the other hand, we prove W[1]-hardness
results with respect to the parameter `number of players’ for the case where
the social network is a clique.

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