We show how the discovery of robust scalable numerical solvers for arbitrary bounded linear operators can be automated as a Game Theory problem by reformulating the process of computing with partial information and limited resources as that of playing underlying hierarchies of adversarial information games. When the solution space is a Banach space endowed with a quadratic norm , the optimal measure (mixed strategy) for such games (e.g. the adversarial recovery of , given partial measurements with , using relative error in -norm as a loss) is a centered Gaussian field solely determined by the norm , whose conditioning (on measurements) produces optimal bets. When measurements are hierarchical, the process of conditioning this Gaussian field produces a hierarchy of elementary bets (gamblets). These gamblets generalize the notion of Wavelets and Wannier functions in the sense that they are adapted to the norm and induce a multi-resolution decomposition of that is adapted to the eigensubspaces of the operator defining the norm . When the operator is localized, we show that the resulting gamblets are localized both in space and frequency and introduce the Fast Gamblet Transform (FGT) with rigorous accuracy and (near-linear) complexity estimates. As the FFT can be used to solve and diagonalize arbitrary PDEs with constant coefficients, the FGT can be used to decompose a wide range of continuous linear operators (including arbitrary continuous linear bijections from to or to ) into a sequence of independent linear systems with uniformly bounded condition numbers and leads to solvers and eigenspace adapted Multiresolution Analysis (resulting in near linear complexity approximation of all eigensubspaces).

生成讲解博客的中文版本

生成AI智能校验的中文版本