We introduce the Thresholding Monte Carlo Tree Search problem, in which, given a tree and a threshold , a player must answer whether the root node value of is at least or not. In the given tree, MAX' or MIN’ is labeled on each internal node, and the value of a MAX'-labeled (MIN’-labeled) internal node is the maximum (minimum) of its child values. The value of a leaf node is the mean reward of an unknown distribution, from which the player can sample rewards. For this problem, we develop a -correct sequential sampling algorithm based on the Track-and-Stop strategy that has asymptotically optimal sample complexity. We show that a ratio-based modification of the D-Tracking arm-pulling strategy leads to a substantial improvement in empirical sample complexity, as well as reducing the per-round computational cost from linear to logarithmic in the number of arms.

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