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This study explores the development of a financial management application for young people using Alan Cooper’s Goal-Directed Design method. Through interviews, surveys, and usability testing, the application was designed to improve financial literacy by combining personalised features and gamification. Findings highlight the effectiveness of gamified learning and tailored experiences in encouraging better financial behaviour among young users.

生成讲解博客的中文版本

生成AI智能校验的中文版本