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We study analogues of -saturation games, first introduced by Furedi, Reimer and Seress in 1991, and named as such by West. We examine analogous games on directed graphs, and show tight results on the walk-avoiding game. We also examine an intermediate game played on undirected graphs, such that there exists an orientation avoiding a given family of directed graphs, and show bounds on the score. This last game is shown to be equivalent to a recent game studied by Hefetz, Krivelevich, Naor and Stojakovic, and we give new bounds for biased versions of this game.

生成讲解博客的中文版本

生成AI智能校验的中文版本