In quantum games based on 2-player–-strategies classical games, each player has a quNit (a normalized vector in an -dimensional Hilbert space ) upon which he applies his strategy (a matrix SU(N)). The players draw their payoffs from a state $|\Psi \ra=J^\dagger U_1 \otimes U_2 J|\Psi_0 \ra \in {\cal H}_N \otimes {\cal H}_N |\Psi_0 \raJ$ (both determined by the game’s referee) are respectively an {\it unentangled} 2-quNit (pure) state and a unitary operator such that $|\Psi_1 \ra \equiv J|\Psi_0 \ra \in {\cal H}_N \otimes {\cal H}_N$ is {\it partially entangled}. The existence of pure strategy Nash equilibrium in the quantum game is intimately related to the degree of entanglement of . Hence, it is practical to design the entangler to be dependent on a {\it single} real parameter that controls the degree of entanglement of , such that its von-Neumann entropy is continuous and obtains {\it any value} in . Moreover, an efficient control of is possible only if appears in a Schmidt decomposed form. Designing for is quite standard. Extension to is not obvious, and here we suggest an algorithm to achieve it.

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