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A bottleneck plane perfect matching of a set of points in is defined to be a perfect non-crossing matching that minimizes the length of the longest edge; the length of this longest edge is known as {\em bottleneck}. The problem of computing a bottleneck plane perfect matching has been proved to be NP-hard. We present an algorithm that computes a bottleneck plane matching of size at least in -time. Then we extend our idea toward an -time approximation algorithm which computes a plane matching of size at least whose edges have length at most times the bottleneck.

生成讲解博客的中文版本

生成AI智能校验的中文版本