In the classical experimental design setting, an experimenter E has access to a population of potential experiment subjects , each associated with a vector of features . Conducting an experiment with subject reveals an unknown value to E. E typically assumes some hypothetical relationship between ’s and ’s, e.g., $y_i \approx \beta x_i\beta$ from experiments, e.g., through linear regression. As a proxy for various practical constraints, E may select only a subset of subjects on which to conduct the experiment. We initiate the study of budgeted mechanisms for experimental design. In this setting, E has a budget . Each subject declares an associated cost $c_i
0$ to be part of the experiment, and must be paid at least her cost. In particular, the Experimental Design Problem (EDP) is to find a set of subjects for the experiment that maximizes $V(S) = \log\det(I_d+\sum_{i\in S}x_i\T{x_i})\sum_{i\in S}c_i\leq B$; our objective function corresponds to the information gain in parameter that is learned through linear regression methods, and is related to the so-called -optimality criterion. Further, the subjects are strategic and may lie about their costs. We present a deterministic, polynomial time, budget feasible mechanism scheme, that is approximately truthful and yields a constant factor approximation to EDP. In particular, for any small and $\epsilon > 0\epsilon\deltan\log\log\frac{B}{\epsilon\delta}$. We also establish that no truthful, budget-feasible algorithms is possible within a factor 2 approximation, and show how to generalize our approach to a wide class of learning problems, beyond linear regression.

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