加载中…
This paper presents a software architecture for 3D interaction techniques (ITs) and an object oriented, toolkit-independent framework that implements such architecture. ITs are composed of basic filters connected in a dataflow, where virtual input devices and objects in the scene are sources of information. An execution model defines the general flow of information between filters. This framework has been designed to be extensible: new information types, new input devices, new execution models, or new interaction techniques can easily be added. Application specific code and application specific ITs are seamlessly integrated into this architecture.

生成讲解博客的中文版本

生成AI智能校验的中文版本