We study the class of languages, denoted by \MIP[k,1−ϵ,s], which
have k-prover games where each prover just sends a \emph{single} bit, with
completeness 1−ϵ and soundness error s. For the case that k=1
(i.e., for the case of interactive proofs), Goldreich, Vadhan and Wigderson
({\em Computational Complexity’02}) demonstrate that \SZK exactly
characterizes languages having 1-bit proof systems with"non-trivial" soundness
(i.e., 1/2<s≤1−2ϵ). We demonstrate that for the case that
k≥2, 1-bit k-prover games exhibit a significantly richer structure:
- (Folklore) When s≤2k1−ϵ, $\MIP[k, 1-\epsilon, s]
= \BPP$;
- When 2k1+ϵ≤s<2k2−ϵ, $\MIP[k,
1-\epsilon, s] = \SZK$;
- When s≥2k2+ϵ, $\AM \subseteq \MIP[k, 1-\epsilon,
s]$;
- For s≤0.62k/2k and sufficiently large k, $\MIP[k, 1-\epsilon, s]
\subseteq \EXP$;
- For s≥2k/2k, \MIP[k,1,1−ϵ,s]=\NEXP.
As such, 1-bit k-prover games yield a natural “quantitative” approach to
relating complexity classes such as \BPP,\SZK,\AM, \EXP, and \NEXP.
We leave open the question of whether a more fine-grained hierarchy (between
\AM and \NEXP) can be established for the case when $s \geq \frac{2}{2^k} +
\epsilon$.