We consider coalition formation games in which each player has preferences over the other players and his preferences over coalitions are based on the best player (-/B-hedonic games) or the worst player (/W-hedonic games) in the coalition. We show that for -hedonic games, an individually stable partition is guaranteed to exist and can be computed efficiently. Similarly, there exists a polynomial-time algorithm which returns a Nash stable partition (if one exists) for -hedonic games with strict preferences. Both - and W-hedonic games are equivalent if individual rationality is assumed. It is also shown that for B- or -hedonic games, checking whether a Nash stable partition or an individually stable partition exists is NP-complete even in some cases for strict preferences. We identify a key source of intractability in compact coalition formation games in which preferences over players are extended to preferences over coalitions.

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