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We present an algorithm to find an {\it Euclidean Shortest Path} from a source vertex to a sink vertex in the presence of obstacles in . Our algorithm takes time and space. Here, is the time to triangulate the polygonal region, is the number of obstacles, and is the number of vertices. This bound is close to the known lower bound of time and space. Our approach involve progressing shortest path wavefront as in continuous Dijkstra-type method, and confining its expansion to regions of interest.

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