Transport coding reduces message delay in packet-switched networks by introducing controlled redundancy at the transport layer: original packets are encoded into coded packets, and the message is reconstructed after the first successful deliveries, effectively shifting latency from the maximum packet delay to the -th order statistic. We present a concise, reproducible discrete-event implementation of transport coding in OMNeT++, including a multi-hop Kleinrock-type network, FIFO queues, exponential service and link delays, and explicit receiver-side reconstruction that records message delay and deadline violations. Using paired uncoded () and coded () configurations at the same message generation rate, we compare delay, reliability, and saturation effects across code rates and input loads. Simulation results show consistent reductions of average delay and late-delivery probability for moderate redundancy, while keeping the saturation throughput close to the uncoded baseline. The proposed model provides a transparent bridge between analytical transport-coding formulas and executable simulation for tuning redundancy in low-latency services.

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