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A branch and bound algorithm is developed for global optimization. Branching in the algorithm is accomplished by subdividing the feasible set using ellipses. Lower bounds are obtained by replacing the concave part of the objective function by an affine underestimate. A ball approximation algorithm, obtained by generalizing of a scheme of Lin and Han, is used to solve the convex relaxation of the original problem. The ball approximation algorithm is compared to SEDUMI as well as to gradient projection algorithms using randomly generated test problems with a quadratic objective and ellipsoidal constraints.

生成讲解博客的中文版本

生成AI智能校验的中文版本