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A D terrain is a simple polygon bounded by a line segment and a polygonal chain monotone with respect to the line segment . Usually, is chosen aligned to the -axis, and is called the base of the terrain. In this paper, we consider the problem of finding a convex quadrilateral of largest area inside a D terrain in . We present an time algorithm for this problem, where is the number of vertices of the terrain. Finally, we show that the largest area axis-parallel rectangle inside the terrain yields a -approximation result to the largest convex quadrilateral problem.

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