We give deterministic and uncoupled learning dynamics for finite multiplayer general-sum games under full-information feedback that achieve constant individual swap regret, independent of the horizon . With players and at most actions each, the individual swap regret of every player is at every finite horizon. Each player predicts the deviation gains, then uses these predictions to update a row-stochastic transition matrix, and plays its stationary distribution. The proof combines a potential argument exploiting stationarity with a two-scale higher-order prediction analysis, using rooted-tree representations to handle the nonlinear dependence of deviation gains on the stationary distributions. An adversarially robust variant, obtained through a generic common-prefix switching wrapper, preserves the self-play bound up to a universal constant and guarantees individual swap regret at most in the adversarial setting.

生成讲解博客的中文版本

生成AI智能校验的中文版本