Optical photon simulation is among the most computationally demanding tasks in complex and large detector geometries. In the Deep Underground Neutrino Experiment (DUNE), the scale of the far-detector modules makes photon-by-photon transport with prohibitively expensive on CPUs. We present the first implementation and performance evaluation of GPU-accelerated optical photon simulation at the 10~kt scale, based on and applied to the DUNE far-detector horizontal-drift (FD-HD) geometry. On the full FD-HD geometry, propagates the same photons as with a speedup of over single-threaded and over four-thread , and is validated against the reference simulation across all metrics considered. We further integrate into the -based DUNE software stack. Photons simulated on the GPU with -equivalent physics retain full Monte Carlo fidelity at a computational cost that makes high-statistics optical studies and the generation of labeled datasets for machine learning feasible at the kiloton scale.

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