We extend the list of games where the nucleolus is computable in polynomial time. Based on the classical MPS scheme, nucleolus computation can be reduced to the problem of finding a coalition with minimum excess that does not belong to a given linear subspace. We call this problem LSA-MinExcess, and show that it is equivalent to NZ-MinExcess: Given integral values per player, find a coalition with minimum excess whose player values do not sum up to . Exploiting this representation, we prove that the nucleolus is computable in polynomial time for arboricity games, network strength games, and certain -matching games. Along these lines, we show that for -matching games with , LSA-MinExcess is polynomially equivalent to Shortest Non-Zero Cycle. Further, we prove that in general, linear subspace avoidance strictly increases the complexity of the minimum excess problem, even for monotone games. We still provide a reduction that trades linear subspace avoidance against an arbitrarily small approximation error. Finally, we show that the nucleolus is unstable in the following sense: A small change in the value function of the game can lead to a change in the nucleolus that is exponential in the number of players.

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